Fawzma
Games and ThingsMystery Math Landing Page
Posted on July 30, 2011Seems like I’m doing everything backwards…
Landing page still in the works.
Mystery Math Approved and available for purchase!
Posted on July 29, 2011Mystery Math has been approved! Had to make a quick name change as someone decided to release a game a few months ago by the same name. Ah well, I shouldn’t have waited as long as I did.
Buy Mystery Math for iPhone, compatible with iPad, iPod Touch, etc..
Math Memory Coming soon to Iphone
Posted on July 20, 2011Mafia Game Beta Released
Posted on October 01, 2009Just dropping a note about a game I just released in “beta”. It’s now to a point where I can start testing with more people. Inside most articles, the game will be available. It’s meant for the sidebar, but I’m trying something different.
I have a lot of work to do still, and things will be changing constantly. So don’t be surprised if your stats have been reset. Currently I’m working on a tutorial system for those who never played these type of games. I’ve just finished cleaning up the loanshark routines.
I need to add more content, and need to implement a bunch of ideas I have still. So this is an evolving project.
My goal will be to make a Mafia game like no other out there. Though, it seems that some of the idea I’ve come up with have started showing up in other games. I can’t blame them, they are pretty good ideas.
Anyway, have fun and drop a line, even if you hate it.
PHP Ecryption software release
Posted on January 22, 2009Encrypt, optimize and obfusate your PHP. Newest release now includes a customer popup maker.
Bringing Back Memories With Starbug – An Electric Yo Yo Remake
Posted on October 08, 2008I wouldn’t say this was my first game, but it is one of the more complete games I created. Back in the day before I knew anything about making websites, there was a place called Geocities.com. It was the only place I knew of that I could make a web page and put something on it. I’m just getting around to pulling it off there and bringing it here.
This is a retro remake of an old game called Electric Yo-Yo. I was looking around at some old games, saw this one, and figured it wouldn’t be too hard to remake.
This was done in OPENGL. This should run on any PC out there. There was nothing fancy going on, just me trying to get the hang of orthographic 3d for sprites. I have the source code laying around somewhere, when (if) I find it, I’ll release it for everyone.
Controls are the arrow keys and the idea is to clear each level. Grab the black and white thingies to get a power up and eat those bugs. Stay away from the snake at all costs.
To rack up the most point the further the space your yo yo have to travel the more points you get. (Alternate left/right up/down to see what I mean. In a nutshell you want to travel back and forth between each of the grid pieces, the greater the space, the more points you get.
Install any place you like, escape key exits.
Grab the game here.
Looping Through Controls In C++ .NET
Posted on October 03, 2008I ran into a situation where I needed to loop through all TextBox controls in a c++ .net application. I was able to figure out a cheesy way to do it, but it would only get me the controls at the top level. I needed something better, something that would go into all the tab controls, and group boxes and get all those TextBoxes I needed.
Visual c++ Express .net base64 Functions
Posted on October 01, 2008This problem is two fold. First it solves the problem of converting a string to and from base64, and it shows how to create a function that is not part of the objects in the application. By that, I mean, a function that isn’t created for you by Express when you click on an object in the visual editor.
I only mention this because I ran into a situation where I couldn’t figure out how to make a function in c++ .net. It have everything to do with the fact that all variables require a ^. They are even included when defining the return type of a function.
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Getting The Hang of Facebook Apps
Posted on August 06, 2008Ok, So I’ve given the Facebook API a test run. It’s not that bad once you find all the info you need to get something going.
For the past 2 days I had been working on a new as3 class to help send and receive data from Facebook. Golfsol works like a charm, so I’m not messing with the data stuff on that yet. But my test app was freaking out.
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GolfSol being updated for Facebook
Posted on August 03, 2008I am in the process of updating GolfSol. I’ll be doing some database changes and making some updates to how the high scores are being kept. For facebook users, you will now have your high score attached to your profiles. You won’t need to enter your initials anymore.
If you want to add this application to your Facebook profile, or are already a Facebook user, you can access the game here










