Sep 9 2007

How to Calculate piCross row and column values

Here is a short tutorial on how to calculate the numbers needed for a piCross game. These are the number you see running at the top and side of the game that indicate how pixels are on that row and column are arranged.
Read more..

TAGS:
Sep 3 2007

Avoid keyboard lockup in AS3

There is nothing more annoying than trying to hit more than one key at a time in AS3 (or any other programming language for the matter). Here is a simply little trick to avoid locking up keys in AS3.

TAGS: