Fawzma
Games and ThingsHow to Calculate piCross row and column values
Posted on September 09, 2007Here is a short tutorial on how to calculate the numbers needed for a piCross game. These are the number you see running at the top and side of the game that indicate how pixels are on that row and column are arranged.
Avoid keyboard lockup in AS3
Posted on September 03, 2007There is nothing more annoying than trying to hit more than one key at a time in AS3 (or any other programming language for the matter). Here is a simply little trick to avoid locking up keys in AS3.