How to Calculate piCross row and column values

Posted on September 09, 2007

Here is a short tutorial on how to calculate the numbers needed for a piCross game. These are the number you see running at the top and side of the game that indicate how pixels are on that row and column are arranged.

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Avoid keyboard lockup in AS3

Posted on September 03, 2007

There is nothing more annoying than trying to hit more than one key at a time in AS3 (or any other programming language for the matter). Here is a simply little trick to avoid locking up keys in AS3.

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